~/nearex$

Fernando
Chavez

aka Nearex_

Senior Game Developer · AI Systems Engineer

I build AI-powered gameplay systems and interactive experiences. 6+ years shipping games across Unity, Unreal Engine 5, and UEFN.

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// about

Building at the intersection of game dev & AI

I'm a Senior Game Developer with 6+ years of experience shipping commercial titles across mobile, PC, WebGL, and Fortnite's UEFN platform. My work sits at the intersection of traditional game development and modern AI systems.

At WidowGames, I lead the AI and systems development on Life's Meta — a UE5 life simulation RPG featuring MetaHuman NPCs powered by Convai and local LLM inference via llama.cpp. I believe the next generation of games will be defined by AI that feels genuinely alive.

Beyond shipped titles, I maintain a live interactive sandbox — a Unity WebGL demo where you can explore real implementations of design patterns, AI systems, and architecture patterns I use in production.

// tech stack

UnityUnreal Engine 5C#C++PythonBlueprintsConvaiPlayFabFirebaseUEFNVerseLLMsllama.cppBehavior TreesMultiplayerShader GraphWebGLAddressables

// expertise

What I Build

Gameplay Systems

Designing and implementing core game loops, mechanics, and player-facing systems that are both fun and technically robust.

AI Integration

LLM-powered NPCs, behavior trees, state machines, and ML-driven gameplay logic. From llama.cpp to Convai.

Multiplayer Architecture

Real-time networking with rollback netcode, authoritative servers, and deterministic simulation for fair gameplay.

Shader & VFX

Custom Shader Graph materials, URP/HDRP pipelines, holographic effects, dissolve, and procedural noise shaders.

Technical Leadership

Mentoring dev teams, defining architecture standards, leading sprint planning, and driving technical decisions.

Cross-Platform Shipping

Shipping titles across PC, iOS, Android, WebGL, and UEFN. Performance profiling and platform-specific optimizations.

// featured work

Selected Projects

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Living Scripts
PC
In Development

WidowGames · 2023 — Present

Living Scripts

An Unreal Engine 5 RPG where every NPC is driven by a fully custom local AI stack — built from scratch in C++. The system manages local LLM inference, TTS, and lipsync in a single pipeline, giving MetaHuman characters coherent narratives, persistent memory, and natural conversation. Demo coming soon.

Unreal Engine 5C++BlueprintsMetaHuman+4
Read more →
Geopoly
iOSAndroid
Shipped

WidowGames · 2023 — Present

Geopoly

A mobile geolocation game where players buy, develop, and compete over real-world properties on a live map. Joined to engineer gameplay features and drive a full legacy system refactor — including a zero-downtime Unity 2019→2022 migration and integration of 50+ 3D models, VFX, and UI assets.

UnityC#FirebaseREST APIs+3
Read more →
Ekuus
WebGLBrowser
Shipped

Bitionz · 2022 — 2023

Ekuus

A blockchain-based horse racing game where NFT horses compete in provably fair races. The technical centerpiece is a deterministic replay system that allows any race to be replayed identically from its seed data — ensuring full transparency and verifiable fairness for all blockchain transactions.

UnityC#WebGLWeb3+3
Read more →